Nani began as an exploration of waste, but the more I worked on it, the more it became a question about responsibility. As designers, we spend much of our time thinking about how something should look, feel and function. We think about the person who will use it, the material we will make it from and the story we want it to tell. But there is another question that is just as important: what happens to it when that story is over? Every object we design enters a larger system.